Rob Hamilton’s UDKOSC
project takes game data from UDK and uses it to control external audio engines such as SuperCollider
. The implications for dynamic music and audio for games are profound and throughout his talk and demonstrations Rob showed how we can parameterise any actor that can generate data in a game engine, from the very big (herds of elephant-like creatures) to the very small (individual bones in a bird’s skeleton).
Central to Rob’s presentation was the UDK built Echo::Canyon project, a multi-user virtual environment in which performers at locations around the world can move avatars around a purpose built environment, interacting with the landscape and its carefully positioned landmarks to create a rich and evolving soundscape.
Robert Hamilton is a Ph.D. Candidate in Computer-based Music Theory and Acoustics, at CCRMA, Department of Music, Stanford University.
A recording of the presentation (given via Skype) and Q&A is at the top of this post (or you can download it here).
Audio running time:
00m00s – 33m40s: Presentation
33m40s – 01h50m00s: Q&A
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