Jorge Garcia
Towards Procedural Audio software architectures and pipelines: chasing monsters with UnityOSC

Jorge Garcia is a PANow regular and we were very happy to have him at the front of the room for November’s meetup! His presentation looked at some of the current challenges and opportunities when implementing and controlling procedural audio models in games. He showed how the Open Sound Control (OSC) protocol can be used to establish communication between game engines and audio patching environments like Pure Data, and went on to discuss his own open source implementation of OSC for Unity3D. Since 2011 UnityOSC has been used to build dozens of community-driven prototypes, demos and projects, many of which can be seen in the slides below.

Jorge Garcia is an Audio R&D Programmer with FreeStyleGames/Activision.

 Presentation slides


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