Events
There are no scheduled PANow events at this time.
Previous Events
May 18th 2017 – Aaron McLeran and Dan Reynolds – Procedural Audio in the new Unreal Audio Engine
March 9th 2017 – Leonard Paul – Film Screening: “Beep: A Documentary History of Game Sound” + Q&A with Leonard Paul
October 20th 2016 – Enzien Audio – Heavy update
June 25th 2015 – A Fireside Chat – A chance to reflect on the last 18 months of PANow and take part in an open forum discussion.
May 28th 2015 – Paul Weir – Never Ending Music
March 26th 2015 – Anthony Prechtl – A musical feature based approach to automatic music generation in computer games
February 10th 2015 – Leonard Paul – Working and Playing with Procedural Audio
January 29th 2015 – Joe Lyske – Syncables: A Vision for the Next Generation of Syncables
Nov 27th 2014 – Jorge Garcia – Towards Procedural Audio software architectures and pipelines: chasing monsters with UnityOSC
October 2nd 2014 – Martin Roth, Joe White, Andy Farnell – Heavy: A Procedural Audio Development Workflow
July 24th 2014 – Ignacio Pecino – An introduction to non-conventional 3D virtual instruments for electroacoustic music composition
June 26th 2014 – Hands-on with Hardware – Looking at Patchblocks, the Seaboard, DIY synths and other hands-on delights
May 22nd 2014 – Yann Orlarley – An introduction to the Faust programming language
April 24th 2014 – Joe White – Improving the Creative Iteration Workflow In Procedural Audio
March 27th 2014 – Guillaume Le Nost – An overview of the AudioGaming procedural audio plugin suite
February 27th 2014 – Rob Hamilton – Musical Sonification of Avatar Physiologies, Virtual Flight and Gesture
January 30th 2014 – Christian Heinrichs – An Elephant Named Expressivity